![]() Overall, PopCap made some significant upgrades to the game’s core formula, and we’ve never had so many different ways to knock down zombies with agriculture. ![]() Power Flick and Power Zap help give the game a "Fruit Ninja"-like immediacy, but we found Power Pinch to be a little less satisfying, especially on a small iPhone screen. After playing through a few stages of Ancient Egypt, you’ll be granted the ability to Power Pinch, Power Flick and Power Zap, which all allow you to defeat enemies with your fingers for a short time. Zombies" is built on a rhythm of planting and waiting, the sequel’s combat upgrades make the action more engaging. We had a blast experimenting with the various effects of the food, which, for example, makes the sunflower spill out an excess of much-needed sun and turns the peashooter into an infinitely satisfying machine gun for a few seconds. Plant food can be picked up from downed enemies or purchased with in-game coins, and the power-up has a different effect on each character in the game. Players can now acquire and use plant food in the middle of a wave, which gives a temporary boost to any of your active plants. Zombies 2" introduces a number of gameplay additions to shake things up. Users must defend each stage from waves of the undead, which grow more powerful as the game progresses. Zombies" is a tower defense game in which players must collect solar energy and use their points to strategically place a variety of combat-ready plants on their front lawn. ![]() Zombies" players will have no trouble jumping right back into the series’ familiar pick-up-and-play formula. ![]()
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